![]() ![]() Requires cooldown (4 turns).ģ) Splitting Harpoon - Deals moderate Nature damage to all enemies. Note: This is only really useful when fighting water monsters!!!Ģ) Green Pirate Blood - Applies Regeneration (3 turns) and Stamina Regeneration (3 turns) to itself. Here are the 4 regular actions, I would choose:ġ) Great Green Shark - Applies Water Hater (+200% damage for 3 turns) and 1 extra turn to itself. Applies Bleeding to all enemies (3 turns). Special - Deals massive Special damage to all enemies. ![]() Having said that he's still very useful, all his details are here. He has generally high cooldowns, so any CDA monster such as Pierceid can easily immobilise him.I actually think Shork is weak for a race monster, when you consider the lengths team will go to in order to win these type of monsters.She can remove his Stamina too, which is great in countering his high Stamina costs. The most recommended monster is the breedable Nidaria, which can Freeze, Bleed and Poison him. Any good Water monster can beat him, due to his bad life and trait.Recommended Runes: 2 Strength, 1 Team Speed Counters Burning Star (55 Special dmg + Stun, 40s, 2 CD).Ignition Slash / Conflagration (Ignition for AoE 35 Special dmg + Burn, 38s, 3 CD) / (Conflagration for 45 Fire dmg + Burn, 45s, 1 CD).Wildfire Slash (AoE 50 Special dmg, 40s, 3 CD).Burst Blow (35 Fire dmg + Self 20% Stamina Restore, 30s, 0 CD).High cooldowns and stamina costs on most moves.20% Stamina regain move with no cooldown, which is useful when you don't have much stamina.Everything about this monster is just mediocre. His terrible stats leave much to be desired, despite his good skills for the most part. Lord Moltus, a really old and mediocre fire monster with a Sauron look-alike design.
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